ANCHOR~ point on the face where the archer holds the fingers at full draw.~~
ARMGUARD~ device that protects the bow arm from abrasion by the string.~~
ARCHERS’ BOX~ area a metre behind the shooting line where the archers in a team event await their turns.~~
BACK~ side of the bow farthest from the archer.~~
BARE BOW~ bow without sights.~~
BELLY~ side of the bow nearest the archer.~~
BULLSEYE~ central spot on the target.~~
COCK FEATHER~ feather that’s placed at right angles to the string when the arrow is nocked.~~
CRESTING~ distinctive color markings on an arrow to identify the owner in scoring.~~
DRAW~ to pull back the bowstring and arrow in preparation to shoot.~~
END~ group of arrows, usually three or six, shot in one sequence before the archer goes to the target to retrieve them.~~
FLETCHING~ feathers that help stabilize the arrow during flight.~~
HANGING ARROW~ arrow that hangs down because it hasn’t penetrated deeply into the target.~~
KISSER BUTTON~ device attached to the bowstring that touches the archer’s lips when the string is at full draw.~~
MATCH~ head-to-head competition between two individuals or teams.~~
NOCK~ to place an arrow on a bow string.~~
QUIVER~ case for holding arrows.~~
RELEASE~ act of letting go of the string to launch the arrow.~~
ROBIN HOOD~ act of splitting the shaft of an arrow already in the target with another arrow.~~
ROUND~ stage of competition where an archer is trying to advance from one stage to the next.~~
SHAFT~ long pole or rod forming the body of an arrow.~~
SIGHT~ device on the bow that allows the archer to take aim on the target.~~
SPOTTER~ person who identifies each archer’s score with a telescope and enters the score.~~
TIP~ pointed extremity of an arrow.~~
X~ mark denoting an arrow that strikes the inner circle, or X10, within the bullseye on a target.








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